![]() ![]() In case of trailer music (especially our tutorial piece), a simple AAA form, with the same theme gaining in intensity, is fine. We will use a basic AAA form, which means we will repeat the music all over again. ![]() After all, we’re working on a simple trailer piece. We want to start gently, with the piano, and then introduce some drums and strings. This isn’t very realistic, but we will change it later using something called “ humanization”, a feature offered by many DAWs. As you can see on the image above, I have perfect timing – the notes, in most cases, fit the grid perfectly. Another thing about realism is the timing. No instrument is ever played the same way all the time. This way we also improve the realism of the track. Strong hits are, well, stronger, and weak hits are rising in intensity through velocity control. Later on we will shift everything as needed. Strezov)”, my track is called “Strezov Taikos”.įor now we’ll just focus on these four basic bars of music. Thus, you may notice on some screenshots that instead of “Epic Toms” or “Epic Drums (prev. Later on, I switched to Epic Toms by 8Dio. At first, I decided to use free Taiko drums offred as a freebie by Strezov Sampling ( Thunder X3M Taiko Freebie). You can also use Taikos that come with Kontakt Factory, or other cinematic drum set. Rhythm helps define the dynamics and general feel of the track, so that’s what we’re going to do now.Ĭreate a new track, and load a drum instrument. Rhythm helps define the dynamics and general feel of the track, so that’s what we’re going to do now. Basically, we already have the “main” rhythm, because it is defined by these five chords (tip: how often chords are changing is called “ harmonic rhythm”). It’s a good idea to define the basic rhythm when the chords are done. ![]() In this part of the How to Make Epic and Orchestral Music, we will create basic rhythm, define our form and start working on our string section, including our string ostinato! Let’s get started! Watch the video for this part ![]()
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